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Text File  |  1995-06-10  |  1KB  |  24 lines

  1. Article: 6875 of comp.graphics.packages.lightwave
  2. Xref: netcom.com comp.graphics.packages.lightwave:6875
  3. Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
  4. From: fxvet@aol.com (FXVET)
  5. Newsgroups: comp.graphics.packages.lightwave
  6. Subject: Re: Cloaking effect?
  7. Date: 5 Jun 1995 00:40:44 -0400
  8. Organization: America Online, Inc. (1-800-827-6364)
  9. Lines: 7
  10. Sender: root@newsbf02.news.aol.com
  11. Message-ID: <3qu1sc$coq@newsbf02.news.aol.com>
  12. References: <9506031039292244@tenforward.com>
  13. Reply-To: fxvet@aol.com (FXVET)
  14. NNTP-Posting-Host: newsbf02.mail.aol.com
  15.  
  16. Try subdividing and tripling your ship until you have an obscene number of
  17. polygons. Then, in layout, you only have to use a fractal bump
  18. displacement map enveloped over the length of the cloak-in, coupled with
  19. an object dissolve in. Don't forget that there is now an envelope button
  20. in displacements.
  21. (by the way, this is the way the Shadow ships appear on B5)
  22. Tony Hudson
  23.  
  24.